Miles Whittaker, a solo developer at Shieldbearer Studios in the Pacific Northwest, has been immersed in video games throughout his life. He has a strong passion for role-playing games, dedicating his free time to creating games inspired by his gaming experiences for family entertainment.
My name is Miles Whittaker! I'm a solo-developer from the Pacific Northwest! I recently became a father, as my first child was just born 2 weeks ago. I have spent all of my life playing video games and have always had a deep passion for role-playing games in particular.
Growing up, I would spend hours upon hours playing Morrowind, Runescape, Zelda, World of Warcraft - pretty much any game that had any sort of fantasy element to it. I would spend my free time (when I wasn't gaming) creating little games for my family to play that took inspiration from all the games I spent my days in. Creating games is a long-held passion, but the constraints of life left me with little opportunity to pursue it fully.
Eventually, I decided to dedicate some of my time to really learn and understand a game engine so I could return to my passion and take it one step further. Game development for me, just started as a hobby that I did in my free time, working on my crappy computer that I had set up on a small TV in my room. After a while, my project started to gain a following, and slowly blew up to the audience I have today!
My wife has supported me working full-time on game development all the way up until now - with the help of HOOK, we have been able to receive the support needed to reach the finish line in development!
I discovered that the games I cherished from my youth were becoming increasingly rare. These were the types of games that granted you complete freedom, even if it meant pushing the boundaries to the point of potentially breaking the game.
I would spend days in Morrowind creating potions and spells that would truly let you do what YOU wanted to do - not what the game wanted you to do. While modern RPG's are no doubt amazing and incredibly fun and detailed, I can't help but feel that they lean away from the role-playing freedom that those games should have.
My goal with The Bloodline is to lean into those elements. I think this is something that the gaming community misses, especially fans of old RPG's like myself! I didn't want to keep waiting for the RPG that scratches that itch to be made, so I decided to just make it myself to the best of my ability!
Since I'm a solo-developer, I take just about every role on myself. Thankfully, I now have HOOK to help in some regards but the development and direction of the game lies completely with me.
Game developers should have a passion for what they are working on and I don't mean just games in general. I mean the projects they are working on! If you are truly passionate about something, it will show. Even if the end product has flaws, I believe the passion behind it will shine through.
As a game developer, (especially if you're a solo developer) you MUST have self-discipline and keep yourself to a good, healthy working schedule. It's hard as a game developer to not be pulled to one of the other dozen ideas that we have in our heads, but keeping yourself on-track with one project is one of the best things you can possibly do.
For me, the #1 thing that made me successful was having support. My wife supported the development of The Bloodline through and through, and is the only reason why I was able to get The Bloodline to where it is today! I also found support through my fans, friends and family. It’s important to put your game out there, interact with the community and make friends.
I always approach ideas with one question; "Would it be fun?". I find that, if the answer to that is "Yes", then, it is more than likely that the idea would be worth adding to the game, or at least adding to the ‘To-Do’ list.
I regularly throw out ideas to my community to allow them to vote on and discuss ideas that they have for the game and if one of those ideas resonates with the community, I begin a larger discussion around the topic to see if it's something that I could realistically add to the game! I find that this process has been extremely rewarding for myself and the community, who are an active part of the development!
This means the world to me. I have poured my heart and soul into this game, and to receive not just one, but 6 Gold Awards is incredible. I can't thank the NYX Game Awards enough for seeing the potential in The Bloodline.
Above all else, receiving these awards has proven that the game, at the very least, has true potential to become something great through early access.
While I can't speak too much on first-hand experience since I have none beyond my own studio and brief interactions with a couple larger companies, I'll just take note of 3 things that I personally love about my own little bubble within the gaming industry.
- The creation process. Studios coming together to create massive worlds and complex characters is amazing.
- Indie developers have much more of a foundation now. We've seen so much success in the indie development world lately, it's truly great!
- Fan support. If you're good about interacting with your fanbase, they'll support you through-and-through! I think this is something somewhat unique to indie developers, and it's a fantastic trend that I've been seeing lately.
My initial inspiration for game development are the developers behind Mount and Blade! They started as a very small studio and created one of my all-time favorite games, Mount and Blade: Warband. The medieval setting mixed with kingdom management was the exact game I wanted at the time, and was better than I could have ever imagined.
Beyond the realm of game development, I've drawn inspiration from individuals who've left a lasting impression on me. Back when I was younger, Steve Irwin was a major influence, igniting my deep-seated passion for animals.
I think the biggest aspect towards the success of the game was the continued support I received from not only my fans but my friends and family. Having a constant base of support kept me motivated and inspired to keep working my hardest.
My parting words of wisdom are:
Although it sounds generic, keep pushing yourself through the obstacles that present themselves to you. Time and time again I was challenged with things that I thought I would never overcome, but if I remain persistent, I would eventually come out on top - and I think that's true for almost everyone. If you're passionate about something, you can make it work.
Don't underestimate yourself. Push yourself to create things. Always challenge yourself, and never stop learning new things!
Miles Whittaker, a solo developer at Shieldbearer Studios in the Pacific Northwest, has been immersed in video games throughout his life. He has a strong passion for role-playing games, dedicating his free time to creating games inspired by his gaming experiences for family entertainment.
Read more about this interview with Kevin Wu from the United States, the Gold Winner of the 2023 NYX Game Awards.