Łukasz Pleśniarowicz is the lead designer and management board member in Nano Games that created a unique racing game like no other, Heavy Duty Challenge!
I'm Łukasz Pleśniarowicz, lead designer and management board member at Nano Games. I've been working in the games industry since 2010. I've also designed professional XR training simualtors. Some of my creadits are: Reef Shot, ZAMB! series and Cityconomy. Now I'm working on Heavy Duty Challenge.
A passion for designing games, I guess. As a kid, I reworked mechanics of board games for fun. Then, I homebrewed RPGs to play with friends. I ended up joining Nano Games as a designer.
I'm the lead game designer and management board member. I think that for a game designer, one of important skills is "professional empathy", the ability to understand the players, even if their preferences for games are different from yours.
Nano Games has been creating games since 2009. The HQ is in Krakow, Poland, but the team are talented developers from all around the world. We specialize in simulation games for PC and consoles.
We create simulation games, which draw inspiration from reality. In case of Heavy Duty Challenge, this was the truck trial sport.
We take a chunk of reality as an inspiration, come up with gameplay ideas, create a prototype, and build a game around that. We test the WIP game on players to get feedback as early as possible.
Heavy Duty Challenge is still in development, and we're already getting rewards. We're happy, proud and looking forward to what happens after the release.
We hope this will be seen as proof that we're reaching our goal - to create a challenging, engaging, high quality sport simulation game.
There's abundance of challenges both in developing and marketing a game. One is reaching your audience in a world where hundreds or even thousands of games are published daily.
We currrently work mostly from home, with a great team from all over the world, so the location of the HQ is not as crucial a factor as it used to be.
I'm pretty excited by how modding has become a part of how we interact with games. I hope Heavy Duty Challenge community will creatively build on our game.
It's a global industry, so what we create is played all over the world, and that's quite exciting.
It's the largest entertainment industry, which is impressive.
It's innovative and all about creating something unique.
Working in this industry I’m never bored. Every day is a new challenge.
The people that I have met in this industry are particularly amazing.
There are many resources, including game engines, that will help practice creating games. And that's the best way to learn, I think.
It's hard to risk a prediction in a timeframe like this. I'm sure we will all be surprised.
Łukasz Pleśniarowicz is the lead designer and management board member in Nano Games that created a unique racing game like no other, Heavy Duty Challenge!
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