Interview With Ericka Evans From Canada

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Ericka Evans

Ericka Evans is the 20-year industry veteran who heads the production side of Phantom Compass that made Rollers Of The Realm a NYX winner!

Interview With The 2022 NYX Game Awards Winner – Ericka Evans

1Please provide us with a brief bio of yourself and your background.

Ericka Evans is a Gemini Award Winning Producer with over 20 years experience working in Television and Game Development. She is a Studio Partner and Head of Production at Phantom Compass where she has made great games with her team for the past 11 years.

2What led you to become a Game Developer / Marketer?

My parents were OG gamers back in the days of Atari and Intellivision, so gaming culture was a family affair.

3What is your role in the company, and what traits should a game developer / marketing professional possess to be successful in their role?

My title is Head of Production, but as we are a small team that means that I still get to be hands on with design, but also project manage and handle budgets etc. I think that in order to be successful in Game Development, you need to be able to internalize the project vision so you fit your day to day tasks into the bigger picture and stay on target.

4Tell us more about your studio / company.

Phantom Compass is a Canadian senior team with 12+ years of studio experience and 60+ years of combined management experience.

We’re Unity3D experts, creating custom games for clients and original IP for desktop, mobile, tablet, VR and console.

5What is your own definition of a great game?

A great game is one that makes you want to share it! I love playing games with my friends and family. Even single player games can be great shared experiences, by sitting on the couch and passing the controller every once in a while, or just talking about them.

6Describe the genres of the game(s) your studio / company specializes in, as well as its main characteristics.

Phantom Compass has worked on a wide variety of genres including car combat, puzzle and genre blends like our Pinball + RPG franchise, Rollers of the Realm and Rollers of the Realm: Reunion. We have experience with multiplayer-online, couch-co op or competitive and single player experiences. We are excited by trying new things and gaining new experiences.

7Tell us more about your ideation process.

Our project ideas are discussed and massaged by our team and then prototyped in Unity3D, or sometimes even by paper prototyping. We try to explore and prove out the core mechanics or game feel before moving forward. Sometimes that’s where ideation stops and sometimes the ideas flourish into full projects.

8Congratulations! As the winner of the NYX Game Awards, what does it mean for you and your team to receive this distinction?

It always feels good to have your hard work noticed and appreciated. It’s wonderful the NYX Game Awards has recognized the potential for this project that is so close to our hearts.

9How has winning an international award help promote your company and game?

Winning an international award gives an extra amount of credibility for our company and products when we are looking for publishing or funding partners for our projects

10What are the challenges of developing / marketing your winning entry(ies)?

Breaking through the noise and getting your game message covered is a huge challenge..

11How has the country, you are based in, helped during your ideation process?

We are grateful for the support of our Canadian funders, CMF (Canada Media Fund) and Ontario Creates in the development of this project.

12What are the current trends in the game industry that you are most excited about?

I am personally most excited about the wholesome games movement and the variety of stories that are now being released.

13What are the top THREE (3) favorite things about the gaming industry?

I love that games culture now spans generations and it’s something that can bring people together.

Working in this industry I’m never bored. Every day is a new challenge.

The people that I have met in this industry are particularly amazing.

14What resources would you recommend to someone who is searching to improve their game designs and development ideas / skills?

Reading articles by developers who generously take the time to share their experience and connecting personally with other developers at places like developer conferences or in digital spaces like Discord.

15Where do you see the evolution of the gaming industry in the next 5-10 years?

I wish I knew... I’d start making the next greatest hit now.

16Who inspired you in your life, and why?

My mom. She’s much cooler than me, but we both like to get things done.

17What is your key to success? Any parting words of wisdom?

I think the key to my success is that I care about our products, the people who make them and the people who enjoy them. I try to keep those all in mind and in balance when developing.

Winning Entries

Rollers of the Realm: Reunion | 2022


Arcade pinball action and skill meets RPG progression, in this Pinball RPG mashup. Flip, dash, bounce and battle through an epic campaign starring five cheeky pinball heroes with unique stats, physics and upgrades. Hot swap your pinball heroes to strategically use their abilities. Travel between worlds to unearth an ancient menace and battle baddies pinball-style. Platform and sneak through medieval cities and underground labyrinths. Play the solo Campaign, compete on Ranked boards or play co-op with Split Flipper mode. Save the realm in this latest installment of the award-winning original Pinball RPG mashup, Rollers of the Realm. And YES, you can pet the dog.
(read more at NYX Game Awards)

Ericka Evans

Ericka Evans is the 20-year industry veteran who heads the production side of Phantom Compass that made Rollers Of The Realm a NYX winner!

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