We are a wife-and-wife game development team based in Melbourne, Australia, passionately working on 'Cyber Paradise,' an action roguelite game with substantial narrative elements.
Sze: I am originally from Hong Kong and I have been in the animation industry for 15 years. I'm particularly drawn to quirky, humorous narratives and I have a deep-rooted passion for video games which is why I made the exciting leap into game development three years ago. Currently, I'm enrolled in the Master of Animation, Games, and Interactivity at RMIT in Australia.
Uly: I joined Sze in the animation field around a decade ago and I am a devoted reader and film enthusiast. I am endlessly captivated by the intricate art of storytelling.
For many years, we were engrossed in creating animations for clients. Then when the pandemic hit, our favorite client stepped away from her role. This pivotal moment acted as a catalyst for us, signifying that it was opportune to transition our emphasis from client-based projects to fostering our own creations. Almost like a serendipitous turn of events, we seamlessly shifted our focus to game development.
To our delight, we launched our debut game, "Psycho Bathroom," on Steam in 2022. The game exceeded our expectations, garnering over 100 very positive reviews! The enthusiastic response from players has been an incredible motivator, propelling us deeper into the world of game development.
We are the co-founders of our studio, DDmeow Games and since it's just the two of us, we pretty much wear all the hats—covering game development and everything in between. While we're still on the journey toward success (our game is still in its beta demo phase), we believe the key to making it in this industry is to clearly define your objectives and pursue them without wavering.
It's crucial to identify the right goals, as chasing the wrong ones can lead you off-course. For instance, aiming to become a "famous developer" won't give you much direction for improving your craft. A more focused goal, like "I want people to enjoy my game," or better yet, "I want players to experience [insert specific emotion or reaction] in my game," can be a lot more illuminating and fulfilling.
As a wife-wife team based in the culturally diverse city of Melbourne, we're perfectly positioned to draw upon a rich tapestry of ideas and influences for our game development.
One of our aims is to bring female and queer perspectives into the gaming world. We believe that games are a powerful medium for representation and are excited about the opportunity to contribute to a more inclusive narrative. Whether through the stories we tell, the characters we create, or the game mechanics we design, our goal is to make a lasting impact that extends beyond the screen.
While a enjoyable game may hold your attention, an exceptional game lingers in your thoughts long after completion. A remarkable game is intellectually stimulating, evokes emotions, and fosters a deeper connection with its characters. Moreover, it possesses the ability to address contemporary societal issues and delve into psychological complexities faced by individuals.
Sze: This reminds me of VA-11 Hall-A: Cyberpunk Bartender Action. Although I've spent around 20 hours on it, it remains my all-time favorite game.
Our specialization lies in crafting unconventional narratives imbued with emotionally resonant elements. Take, for example, our previous game, 'Psycho Bathroom.' While it may seem to revolve around a toothbrush battling toilet plumes on the surface, delving deeper reveals themes of equality and self-empowerment.
Our ongoing project, 'Cyber Paradise,' serves as an emotional journey where players collect memories of Mini, a recently departed dog, with the goal of digitally reviving her. However, the game unfolds in a future dominated by a religion called 'Faxism,' where devotees worship an ancient fax machine. In essence, our games represent a distinctive fusion of emotional storytelling and absurdity.
The development of 'Cyber Paradise' has been a captivating adventure, with a significant portion of our inspiration drawn from our love for pets. It started with our routine of watching online pet videos, laying the foundation for the initial concept behind DDmeow.
The concept evolved further when we welcomed a Dachshund into our lives, marking a new chapter accompanied by a beloved pet. This personal bond with a pet became a vital emotional cornerstone in our game. Regarding the game's narrative and character progression, it's a blend of our own real-life encounters and daily experiences seamlessly integrated into the gaming universe.
Uly: It was only in March of this year that we moved to Melbourne. Sze is from Hong Kong, and when she moved to my country to live with me, the experience of living in different places sparked a lot of creative ideas.
What excites us most is the community of game developers we've met here who have been very encouraging and supportive. Melbourne is also a state that's incredibly supportive of indie game development, offering various forms of assistance we can apply for. Even as a new studio, we received government support when we participated in the Melbourne PAX AUS game show.
Uly: My favorite part about gaming development is the ability to craft my own stories. I've always loved reading and spent a lot of time in libraries or bookstores when I was younger. From Japanese manga to Western detective novels to Eastern martial arts stories, these have always been my favorite genres. The notion that I can one day create my own stories is exhilarating. Starting with character development, I've found that the entire storytelling process has been a way to understand my own thought patterns; it's like unveiling my inner world.
Sze: We feel incredibly fortunate to have stumbled upon a supportive indie game community on Twitter. From "Follow Fridays" to "Wishlist Wednesdays," play-testing, and indie game streaming, I genuinely believe we couldn't have achieved what we have without their support. So, a big thank you to everyone involved!
Before diving into game development, we dabbled a bit in YouTube animation. The fascinating thing is that while on YouTube you only have two seconds to capture an audience unfamiliar with you, in gaming, you get a whole 10 minutes! Also, the game industry doesn't require us to constantly produce new titles to stay relevant, unlike YouTube. This gives us the time and freedom to craft something we genuinely love.
Uly: It's hard to pinpoint just one person who has inspired me, as everyone who comes into my life inspires me in some way. But if I have to choose, I'd say Sze is the one who motivates me the most, especially since we're a two-person team. I handle part of the narrative and character development in our games, and she always provides fresh perspectives that are invaluable to my thinking process.
Sze: While I may handle the majority of the game's production, Uly brings life and humanity to the game. The characters are our most valuable assets, delicately showcasing the game's unique style. Together, we make the game complete.
We'd love to take a moment to thank our fellow game developers, streamers, play-testers, classmates and teachers from RMIT and player community. The feedback, suggestions and engagement we've received have been invaluable in shaping our games.
It’s an incredible feeling to see people not just playing your game but also relating to the emotional and often quirky narratives we work so hard to build. Looking forward, we aim to continue blending emotional storytelling with offbeat creativity, and we have some exciting projects in the pipeline that we can't wait to share.
DDmeow Games, a game development team comprised of a married couple based in Melbourne, Australia, is dedicatedly engaged in the creation of 'Cyber Paradise,' an action roguelite game featuring significant narrative elements.
Read more about this interview with Hasegawa Hitoshi from China, the Gold Winner of the 2023 NYX Game Awards.