For years, Pokémon GO campaigns have leaned into charm and simplicity, often portraying real-world encounters with pocket monsters through a lens of joy and exploration. This time, Maverick Media was invited to push the boundaries. The goal: introduce Gigantamax Pokémon with scale, intensity, and a global reach that echoes the sheer size of the creatures themselves.
For years, Pokémon GO campaigns have leaned into charm and simplicity, often portraying real-world encounters with pocket monsters through a lens of joy and exploration. This time, Maverick Media was invited to push the boundaries. The goal: introduce Gigantamax Pokémon with scale, intensity, and a global reach that echoes the sheer size of the creatures themselves.
From the first frame, the tone is established. A sense of global urgency replaces the usual playful wonder. The world is no longer simply a playground as it turns into a battlefield as portrayed in the mass media. Inspired by the scale and tension of Godzilla, Jurassic Park, and more recent science-fiction films like Nope, the trailer plays out as a high-stakes global alert rather than a commercial.
At the center of the production lies the studio’s use of Unreal Engine 5 which allowed for rapid iteration without sacrificing realism or pacing. The environments shift across continents in seconds, reinforcing the campaign’s reach while supporting the idea of a worldwide call to action. Every visual choice, from the rising dust clouds to the towering silhouettes of the Gigantamax Pokémon, is made with precision.
The trailer’s pace is controlled by dynamic camera work; angles that tilt skyward, shots that sweep across terrain, and cuts that sharpen attention rather than distract. The result is a kind of visual tension rarely seen in mobile game campaigns. The whole reveal makes viewers, gamers and fans alike feel and experience something big is coming.
Sound design holds its own in this mix. Ramin Djawadi, known for his work on Game of Thrones and Pacific Rim, provides the score. His orchestral backdrop gives weight to each appearance of a Gigantamax Pokémon. Where other campaigns rely on catchy tunes or familiar effects, this one leans into cinematic gravity. Djawadi’s music serves as the emotional thread as it is a rising, pulsing undercurrent that ties each moment together.
Maverick Media’s strategy is clear. Take a familiar brand, stretch its tone, and engage the audience with a promise of new experiences. It works. The campaign speaks to long-time fans who grew up on kaiju films and action-driven anime while also offering a fresh narrative hook to players who may have set the game aside. The message is clear: Gigantamax is a phenomenon that presents itself as more than a feature of the Pokémon world.
What sets this campaign apart is its clarity of intention. Every decision from production technique to story structure served the same purpose: to reframe Pokémon GO as a shared experience of scale, power, and re-engagement. Players who had set the app aside were reminded of its roots in adventure and community, while current players were given a reason to look again and level up.
Through bold creative direction, a firm grasp of genre influences, and meticulous technical craft, Maverick Media delivered a campaign that pushed boundaries and exceeded expectations which garnered them a victory in the recent 2025 Vega Digital Awards. Pokémon GO’s Gigantamax launch is a striking example of what happens when storytelling, spectacle, and strategic production are aligned for the community and fans.
Entrant Name: Pokémon GO - Gigantamax Announcement
Entrant Company: Maverick Media
Winning Category: Video / Online Video (Single) - Games / Gaming
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