Alex Lu is a renowned light novel author and has been honored with prestigious international awards. With around 30 published works, Lu boasts a wealth of creative experience and a strong presence in the market. Since venturing into game development in 2020, Lu's debut game, "Rail of Möbius," a text adventure game, has earned overwhelmingly positive reviews on STEAM.
As a novelist, I have published more than twenty commercial works. Despite my efforts, the barriers of language and geography remain significant challenges, preventing my stories from reaching a wider international audience.
In response, I turned to the creative form of game development, resolved to move beyond the boundaries of novel writing into the realm of game design. This transition has opened a new chapter for my stories, allowing them to captivate a larger readership.
I work at PHOSEPO, an independent game development team. We have released a great deal of game projects which includes: "Rail of Möbius", an adventure game with multiple endings.
We are currently dedicated to developing a new game titled "Project: AHNO's Ark." It is a unique Japanese-style tactical RPG game, and it is expected to be released on Steam in early 2024.
Traditional tactical RPGs are known for their strategic depth, requiring a considerable amount of time for each session. This characteristic can be both a strength and a limitation, as such games tend to appeal to a selective audience due to their slow-burn nature and high barrier to entry.
Therefore, I wanted to create a tactical RPG that would suit modern players. This is how the prototype for our current project was born. By incorporating elements like siege, continuous combat, and roguelite features, a battle can now be completed in less than five minutes without losing strategic depth. I hope that through this design, even players who have never engaged with tactical RPGs can enjoy this experience.
Following the emergence of AI-generated art, the internet has seen a proliferation of high-quality AI images. However, due to copyright disputes, they have not been widely utilized in commercial games.
With that, I look forward to the maturation of AI art generation technologies. With such advancements, even independent teams could produce high-quality games with limited resources.
1. The ability to attract people of all ages and from all countries.
2. The opportunity to have one's creations seen by a wide audience.
3. If you make a good game, it has the potential to endure for a very long time.
A quote that I abide by is "The key to success is finding a group of like-minded companions willing to strive together.
Another quote that never fails to encourage me is,
"Do not shy away from doing difficult things."
Alex Lu is a renowned light novel author and has been honored with prestigious international awards. With around 30 published works, Lu boasts a wealth of creative experience and a strong presence in the market. Since venturing into game development in 2020, Lu's debut game, "Rail of Möbius," a text adventure game, has earned overwhelmingly positive reviews on STEAM.
Read more about this interview with Dave Proctor from Canada, the Gold Winner of the 2023 NYX Game Awards.