Hi! My name is Yuwei Rita Li and I am a conceptual artist and illustrator based in Los Angeles, United States. I graduated from ArtCenter College of Design with a major in Entertainment Design.
Currently, I work as a concept artist in the video game industry where I create visual designs that bring ideas to life. I draw inspiration from nature, diverse cultures, mythologies, and architecture, and I blend these influences with my imagination into my concept art. Through my art, I want to share stories, create experiences, and inspire others.
Since my childhood, a fervent love for art has been an integral part of me. Early on, I drew inspiration from the realms of games, movies, and animation. With time, my curiosity extended to the wonders of nature and diverse global cultures. This journey has allowed me to blend these influences seamlessly into my art, where my imagination truly comes alive on paper.
Later on, I realized that art, especially concept art and illustration, had the power to convey ideas and spark inspiration in others. In the digital realm, I discovered the freedom to experiment with various styles and techniques. This naturally led me to combine my passion for art and design with digital media, resulting in more refined designs.
I’m a concept artist and illustrator! In games and movies, most of the environments, mood, light and color, characters, costumes, vehicles, and almost everything are designed by concept artists and that’s what I do!
At work, I create mood boards, sketches, designs and illustrations of the concept, and the other artists can use my work as guides to make the final models in the game. Most of the time, I use a combination of 3D and 2D software to achieve the best result.
I love the design that focuses on storytelling. Storytelling includes not only the background story but also every detail that contributes to the story: the design itself, the mood, the light and color, the composition.
Without a story behind the design, the design itself would only be a pretty picture but not something that engages the viewer.
As a concept artist, I would say clarity and storytelling makes a “good” design. Clarity means the design is easy for viewers to grasp, while storytelling creates a connection that makes viewers relate to the design.
In addition to these aspects, the concept of originality plays a significant role in defining a design as "good," despite the rarity of genuinely "original" designs. Originality typically emerges when I merge familiar design elements with less familiar ones, thus expanding the horizons of design.
My artistic style blends elements of both realism and stylization. I incorporate stylized features into my designs, including exaggerated shapes, vivid colors, and unique textures, while employing realistic rendering techniques that are achieved through a combination of 3D and 2D artistic methods.
I have a penchant for infusing fresh and innovative elements into my designs, preferring not to confine myself solely to realistic settings. I find particular enjoyment in crafting fantasy and science fiction concept art, drawing inspiration from the rich tapestry of real-world nature and diverse cultures!
The first step involves conducting research on the aspects I'm designing, after which I construct a reference board that consolidates details about the subject matter, the intended mood, and the stylistic approach I'm pursuing.
Next, I would generate sketches inspired by the reference board, delving into various concepts and compositions. My objective is to discover the most effective means of conveying both the concept and the narrative. At times, I opt to create 3D models, utilizing them as the initial building blocks for my designs.
Ultimately, I use the 3D models as a cornerstone, overlaying them with paint to perfect the details and achieve the desired level of sophistication in the final rendering.
I draw inspiration from various sources, both art-related and non-art-related. I find inspiration from nature, history, mythologies and innovative technology and it helps in expanding my horizons beyond conventional art topics. Everything around me serves as a catalyst for my art.
For example, in my concept art, I explore themes like the futuristic city inspired by art nouveau and innovative architecture, the grand palaces of Mesopotamia, the mythologies of Hawaiian culture, and more. By adding real-world elements, I make my design more grounded and relatable to the viewers.
My project Futuristic City won the Platinum Award in the 2023 Vega Award, and my cover art for The Murders in the Rue Morgue won the Gold Award.
Futuristic City is my personal passion project where I combine classic architecture styles with sci-fi designs. It is a great example of how I blend the motifs I am interested in and add my spin to them, to create unique designs.
The cover art I came up with for "The Murders in the Rue Morgue" captures the mystery and horror vibes of the story. I went with a monochromatic color scheme and a dramatic composition. I chose to include these projects in my portfolio because it showcases my skills and artistic style as a concept artist and illustrator.
Yuwei Rita Li, a concept artist in the video game industry, transforms ideas into captivating visual designs. Her work combines inspiration from nature, diverse cultures, mythology, and architecture, aiming to tell stories, create experiences, and inspire others through her art.
Read more about this interview with Kate Pine from Canada, the Platinum Winner of the 2023 Vega Digital Awards.