This year marks my tenth year in game design and production. A decade ago, I left my home country of China and spent five years in Malaysia, over two years on the West Coast of the United States, and over a year on the East Coast. Like an adventurer in a game, I moved every year, always exploring unknown maps, encountering different challenges, and making new travel companions.
But I enjoy this kind of experience very much, which not only turned my hobbies into a career but also brought me a richer life journey and more valuable mentors and friends than the average person.
When I was a child, I lived far away from school and didn't have many friends around me. My favorite activity was gathering all my toys together, giving them names, creating stories, and voicing their dialogues. In third grade, I created a board game using soda bottle caps and designated roles for my classmates to play as government officials and generals in a royal court.
I wrote novels from elementary school to high school, but I always felt that words alone were not enough to convey the visual images in my imagination. In 2013, I learned for the first time that there was a game technology major in universities, and I began to dream of making a living by creating games and using video games to tell the fiction in my head to people all over the world.
Black White Bear is a game demo I created entirely by myself, which means I took on the responsibilities of story writing, level design, programming, 2D art, UI, and audio design. This is a huge challenge for any game developer, but it is also an excellent opportunity for us to better understand the functions of other positions and the difficulties they may encounter in team collaboration.
What a solo developer needs most is motivation because without urging the help of teammates, it's easy for one person to procrastinate or even give up, so strict and efficient project management and time management skills are essential.
Most of my ideas come from visual arts in real life and movies, as I believe that video games are a combination of practical software and interactive movies. In terms of gameplay design, I consider how to arrange levels, clues, and enemies from the player's or user's perspective to best fit their logical thinking.
In terms of multi-sensory experience design, I reference how movies use composition, colors, and sound effects to make plot twists more dramatic and to better stimulate the emotions of players.
For a game designer, there is no better 10th anniversary gift for their first personal work than an international award. When I received the email, I read it three times and immediately logged on to the website to check the list of winners before I could believe that I was truly a silver award winner.
Moreover, this award was given to the game design and plot design category of Black White Bear, which is completely independently created by myself, and is a complete affirmation of my design ability. Since I woke up from a dream and came up with this idea on a November morning in 2019, the whole story has been brewing in my mind for many years, so Black White Bear is one of the most important works in my entire career.
Because developing this game is not my main job, I have to make way for full-time work and daily chores, and it's hard to find time to invest in the production. However, I don't want to waste such a good idea on low-quality work.
In addition, due to limited funding, I have to personally handle many things, and spend a lot of time and energy on tasks outside of designing game content. The most difficult part is not knowing if the story I wrote and the interactions I created accurately convey the struggles of a minority group and whether they can resonate with players.
The United States is undoubtedly one of the largest game markets and game design industries in the world today, so I can get a lot of learning materials, inspiration, and enthusiastic help from industry professionals here. At the same time, the diversity and inclusiveness in American culture are an important origin of the story of Black White Bear.
During my years in the United States, I have encountered many individuals from different industries and backgrounds who have distinctive personalities and have made efforts to help minority groups to be seen by the public. Their personal energy and life philosophy have inspired and educated me greatly.
As a child, Yitong Hu’s favorite activity was to gather toys together and provide an entire background story and names which fueled the interest in being a game developer.
Read more about this interview with Kei Eguchi from Japan, the Gold Winner of the 2023 NYX Game Awards.