Steve Gabry is the founder and solo developer of Portable Moose and is the disturbing genius behind the NYX Game Awards winning Sally Face!
My name is Steve Gabry and I'm a solo game developer from Pittsburgh, known as Portable Moose. My background includes founding the indie team Wither Studios and creating several games with them before founding Portable Moose.
I fell in love with video games as a child and later in life I realized it was the perfect career path for me. Game development is a melting pot of all the creative expressions I have a passion for: artwork, storytelling, music and design.
I'm a solo dev, so I hold every role from art, music and game design to marketing and business management. To be successful as a solo dev, you need a lot of dedication and persistence and the ability to learn from failure.
I started Portable Moose around 2015, when I decided to make Sally Face as a side project / creative outlet. I enjoy working on my own and having the freedom to experiment and fully express my vision for a project.
This is something that's pretty subjective and I'm not sure I even have a good answer for. I don't think there is any specific formula that makes a game great. It's more like "I know it when I feel it" type of thing.
Sally Face is my first game as Portable Moose, so I guess I could say I specialize in Adventure Games. My work in general tends to lean into the darker side of things.
Sometimes an idea comes from a dream or a nightmare, sometimes inspiration strikes when learning something new or experiencing something new. Usually the seed of an idea is something that excites me and then I write down some notes expanding on that idea. If it sticks with me long enough, I'll develop the idea further through writing sessions and research.
It feels nice to win an award on something I've worked very hard on for many years. Though, to be honest, it doesn't beat the connection that's made with the fans of the game. That's the best award I could ask for.
I'm not sure! Maybe some new people will find the game through this.
I had to learn a lot of new things in order to make Sally Face, though I generally enjoyed the process. I'm more on the art/music/design side of things and not really a programmer. It also was challenging to get it in front of people at first. The thing that really helped was connecting with YouTubers who would play the game on their channels.
It hasn't directly helped me in any way.
It's cool to see indie teams having more and bigger opportunities to stand out amongst the AAA games. Seeing more indie games being showcased in large events and online showcases.
Video games, in my opinion, are the current highest form of artwork and artistic expression.
Generally I find that indies are very kind and welcoming with each other.
Even though it's extremely difficult to make it as an indie dev, anyone can create a game and be a part of this industry, no matter how big or small your budget is.
YouTube. Look for tutorials and inspiration, there're loads of videos out there. Also play other games and analyze what does and doesn't work.
I don't see any major changes happening in the near future, besides tech improvements and tools to make development easier. However, in the long term I think we'll see a branch of video games that we can play in our minds and be fully immersed in the experience. We'll create the games with our minds too - so it'll be like sharing dreams.
Steve Gabry is the founder and solo developer of Portable Moose and is the disturbing genius behind the NYX Game Awards winning Sally Face!
We recently featured Sally Face on the website. Go read it and support the developer at Portable Moose here!